That's why building a secret world seemed to be what was missing between communication with this particular age group. They were really interesting people and what WOW gave me was a lot of context, something to say to them. "The insight that I got from that month, what I realized, was that I'd made friends playing that game that I'd never really had anything else in common with. "They have something to talk about."Espinoza said before he started getting into the specifics of developing the site, he spent a month doing nothing but playing World of Warcraft. "What SuperSecret does is provide context for their interaction," he said. ![]() In one week, I clocked them spending over nine hours on the game with the free trial that was supplied by the company.Tony Espinoza, the co-founder of SuperSecret, said that his research with kids found that they craved social interaction with their peers but sometimes found it difficult to keep conversations going. ![]() It's designed not only to entertain but also help foster social interaction with their peers.In the game, players can age from eleven to eighteen, earning more privileges and responsibilities while playing games, going on quests, buying their online selves new clothes, furnishing apartments and adopting pets.When the company approached Geek Dad about an article, I passed it along to the experts in the house, my ten-year-old twins, to see how they liked it. SuperSecret.Com is a new PC on-line game targeted to tweens.
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